In these regular updates we will bring fresh content to Hive, in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.
Hidden Places
As we fast approach a test demo it is important to have a little bit of game play. Yes you can collect things, yes you can build a shelter/house and yes you can pull apart structures but how about a little bit of exploring? So we are quickly sneaking in a few place to explore and will add some rare items in them that are difficult to find.
Image
Non reachable area
After testing the same system several times we came across an issue where there was only one way to resolve it. for example, If you strip the island bare of all items the save system "bugs out". It seems that at least one item (tree, bush, rock) must remain for the save system to work efficiently and correctly. So to ensure this, the highest peak on the island is unreachable and unbuildable so this does not happen to players. Plus the island still looks pretty with some growth.
Mission Tester
This week was used to make sure that all missions in the demo work and display text correctly. Plus there was a little bit of extra code so more missions can be easily added in the future.
Code Nightmare
Here is an example of widgets working together in perfect harmony. For anyone who is making a complex game I recommend that you have your sanity checked and buy shares in coffee. The code here is only for four save files and missions and runs on a real time event tick which means as soon as you save its instantly done and saves in the level blueprint. (The level blueprint is the environment, trees, bushes, rocks, time of day, night time, day time, missions etc.) The level blueprint is completely separate to the character blueprint. (Food, water, health, inventory etc.)
and that's yet another update completed; See you next time, until then happy hiving or Splittering or whatever you are enjoying.