
Hello to the entire community. On this occasion, we are going to learn about a card that goes unnoticed, but I believe we should get to know it, since little by little some copies are appearing in the game, and I think it's interesting to try to find out how it can influence each of the battles we have at hand, since this card can be helpful depending on how we use it or what other cards we use it with. Even though it only has two abilities, I took it upon myself to try to find a certain meaning that could be be of great help, since it has some interesting features that could help us make the battle more powerful.
Magic is undoubtedly one of the best things that can be present in gameplay, and this time we not only have a magical way of giving power, but it also gives us a foundation that goes beyond just giving power. This time we have a card with 9 mana points, which I feel is a bit exaggerated, but considering that there are certain battles that require a lot of mana, I would suggest that it would be good to take it into account.

They offer a wide variety of cards that, in terms of magical attributes for the death element, are not usually the best, but on this occasion, we not only see a pretty incredible companion with a health pool that I find quite difficult to defeat, but also an average speed that can be increased or protected in a certain way, so to speak, because we can add drawings to the enemies and thus give them more prominence, giving us a greater example of use.
Invocadores

On this occasion, I think that only the orcs could add a positive buff and even add certain abilities with Lorkus, which could increase their health quite substantially and increase their magic attack a little more, which could give us much more participation before they can be defeated.
That is why I think that on this occasion, this is the most consistent educator to be at your side, giving us in a very substantial way a way to continue with powerful letters of fire that can lead us to win certain battles.
Habilidades
As for its abilities, it's not surprising that it only has two to make a legendary card, although of course 4 magic attack points are certainly not bad for this powerful monster of death. However, on this occasion, I want to refer to a rather powerful ability which I feel deserves fair treatment, considering that if we play in modern mode, very few cards have this ability.

For me, it's not only an unusual ability, but one that can be used as a form of two types of attack. We could even put it in first position to carry out this attack, which is what most players do, but considering its great power, I definitely feel that it's a card worth taking into account, as it will give us that importance when it has been defeated, and it could also be used as cannon fodder in certain positions, whether last, first, or even second, so that it can be defeated more quickly and this ability can be executed.
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Redemption Cards Allied

Invigorate
It's the second ability this card has, and I also find it quite strange, as it's a way of possessing other cards, which I find quite curious considering that the description says it removes exhaustion in the ring. This could translate into battle when a card acquires this type of ability, and here we are going to put some of these so that you can see for yourselves, as this card removes the buff that they have by default. or cards with great power.
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This accounting, so to speak, could help these cards perform in a much more dramatic way, thus giving them a certain prominence in battle.
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Splinterlands







Thanks for sharing! - @isaria
