A Detour Worth Taking in Ghostwire.

in Gaming Photography13 days ago

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On the way to the Kagerie Observation Deck, I diverted into a spirit-infested building that demanded attention. Using stealth and controlled aggression, I eliminated Rain Walkers and Students of Misery floor by floor.

I decided to head for the Kagerie Observation Deck straight, but my journey was interrupted when I passed a building teeming with trapped spirits. The sheer number of lost souls anchored to the structure was impossible to ignore. I decided to delay my primary objective to step inside and offer what help I could.

A Rain Walker and a Paper Doll were patrolling the lower halls, acting as jailers for the spirits. I stayed low, moving through the shadows until I was directly behind the Rain Walker. I took him down with a silent strike and immediately began absorbing the spirits he was guarding.

With the area slightly clearer, I turned my focus to the Paper Doll and neutralized it before it could alert the rest of the building.

Moving further in, I encountered a more disturbing scene. A specialized Rain Walker carrying a jagged machete was standing alongside a Student of Misery. The two demons were actually laughing at the spirits they were tormenting.

I didn't rush in immediately. I shifted my position to a different piece of cover, using the opportunity to absorb a few more nearby spirits.

The confrontation was swift. I went for the Rain Walker first, taking away his machete before he could swing it, and finished him off. The Student of Misery tried to counter-attack, but I stayed aggressive and took her down right after.

No sooner had I finished them, another Student of Misery manifested to replace her; I made quick work of her as well, ensuring the floor was clear.

I climbed to the floor above, but I was spotted almost instantly. A group of Rain Walkers began pursuing me, and started throwing random objects to stagger me.

I actually tried to pull up the photo mode to capture the intensity of the fight, but the demons were way too active. They kept attacking me even while I was trying to frame the shot.

I realized I had to put the camera away and take care of the threat first. I unleashed a burst of energy to clear the space around me, finally silencing the aggressive spirits.

After absorbing the spirits on that level, I continued my ascent. On the highest floor, I found one last Rain Walker. Like the one below, she was carrying a machete and seemed preoccupied, laughing at something only she could see.

I crossed the floor silently, weaving between the rusted pillars until I was within reach. I took her down with a final stealth execution. With her gone, the building felt lighter, the oppressive laughter was gone, and the spirits were finally free.

We'll continue in another post.


Thanks for reading. If you like my post, please follow, comment and upvote me.
All the in-game screenshots are taken by me, just the games logo is borrowed from deviantart.


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You handled the tension and horror elements really well. Along with the photos, the writing made the building feel alive and oppressive. This is a very satisfying ghost busting session.

 8 days ago  

The environment did a lot of the storytelling on its own. I'm glad you enjoyed it.

The Rain Walkers and Students of Misery were very tough to face but your stealth gameplay and patience move was smart.

 8 days ago  

Yeah, slowing down sometimes is the only way through.

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This part is very intense and emotional, when you have to help the trapped spirits instead of rushing to your main objective. Well played and nice photos.

Written By efootjoker-yt

 8 days ago  

True, helping them felt more important than rushing ahead.