💡 Proposal: Advanced Potions Crafted with Cinder
Background
During the Conclave Arcana sale, players could choose between three pack types:
- Standard Packs
- Alchemy Packs (higher Gold Foil chance)
- Legendary Packs (higher Legendary chance)
This allowed players to target their preferred playstyle and collection goals.
In the escalation sale, these options were removed. All packs became the same, and the only way to influence outcomes is through standard Alchemy and Legendary Potions, which simply double the base chances.
While helpful, this no longer provides the level of control players previously had during Conclave Arcana.
🎯 Goal
Reintroduce that targeted pack strategy in a way that:
- Uses existing game systems
- Adds meaningful utility to the new CINDER currency
- Encourages burning older cards (reducing supply)
- Creates a progression path for potion usage instead of flat consumption
🧪 The Idea: Advanced Potions
Allow players to upgrade existing potions into more powerful versions using:
- Multiple copies of the same potion
- A meaningful amount of Cinder
These upgraded potions would mimic the stronger guarantees that existed in the Conclave Arcana Alchemy and Legendary packs.
⚗️ Crafting Recipes (example numbers)
| Advanced Potion | Recipe | Effect |
|---|---|---|
| Advanced Legendary Potion | 5 Legendary Potions + 1000 Cinder | Strongly boosts Legendary pull rates (similar to Legendary Pack behavior) |
| Advanced Alchemy Potion | 5 Alchemy Potions + 1000 Cinder | Strongly boosts Gold Foil rates (similar to Alchemy Pack behavior) |
Numbers are placeholders — the concept is the important part.

🔥 Why Cinder Fits Perfectly
Cinder is generated by burning cards from current and older sets.
This system would:
- Remove cards from circulation
- Give Cinder a high-value, desirable use
- Tie pack outcomes directly to ecosystem deflation
- Create a meaningful loop:
Burn cards → Get Cinder → Craft Advanced Potions → Open better packs
This is healthy for both the economy and player experience.
🎮 Benefits to Players
- Restores the ability to target pack outcomes
- Makes potion usage feel strategic instead of routine
- Rewards long-term players with excess potions
- Creates a crafting progression instead of simple consumption
🏦 Benefits to the Game Economy
- Card supply reduction through Cinder generation
- Increased potion demand
- New long-term sink for both potions and cards
- Adds depth without introducing new items or complexity
🧠 Why This Is Elegant
This proposal does not require:
- New pack types
- New currencies
- New UI systems
- Major new mechanics
It simply upgrades existing systems in a way that feels natural and intuitive.
🧵 Summary
By allowing players to combine:
5 Potions + 1000 Cinder → Advanced Potion
Splinterlands can effectively bring back the strategic depth of Conclave Arcana pack choices while:
- Strengthening the purpose of Cinder
- Reducing card supply
- Increasing potion value
- Improving player agency
This is a small change with a very large positive impact.
If you’d like, I can also help you turn this into:
- A shorter forum version
- A governance proposal style version
- Or a dev-focused technical version explaining implementation simplicity.
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STOPThis is an interesting way to tackle the issue, I like the thought you put into it. For the record though, I like the multiple pack types too.
The reason to take them away on this set was so that we didn't have the same issues on the last set where people complained that pack type was better than other pack types. Part of this was because things were new. Next set should not be new, and thus it should be much easier to add in more pack types AND/OR even do what you suggestions with Advanced Potions.
Thanks for sharing Astack and good ideas!!!
It's a nice idea although I'd go with x10 potions in order to create a bigger one plus cinder.
In general I like the idea. It is even vaguely in the Land 2.0 whitepaper via the Alchemy Lab building (although with a different resource, Salt instead of Cinder):